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fat jiggle


birras

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hi is there a tut somewhere how to crate good looking fat jiggle?

I did some experiments with a couple of sops, as I did a tut with a whobbly effect, using the spring sop...am I on the right track or is there a complete other approach to it? :blink:

obviously I want to have the jiggle only at certain body parts no jiggly head ;)

so ..general Q (not limited to this topic): can I apply a sop and have it affect only determined geometry of one mesh? lets say some primitives are affected others arent.....hmm??? I think not..! or do I have to split/sepperate the mesh or generate new geometry and then group it (thats how I did it)

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To your second question:

Most SOPs have the ability to constrain their operation to a group of points or primitives. All you have to do is create a group via the goup-SOP and specify the name of that group in the appropriate parameter of your operational SOP.

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attributes can be used as well to constrain certain operations.. plus they can be painted on which is nice.

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