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RBD Stop Problem (FLIP)


ParticleSkull

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I'm gettin' this weird problem. Around frame 164 the RBD sphere just stopped (near the very end).

I've tried to recreate the scene and the same problem happened, I'd love to understand why.

I've noticed that if I increase the AutoDop substeps the rbd stops earlier. Could it be related to cache? I've tried caching it with a file node but it didn't solve the problem.



Also, does anybody knows if the ROP Output Driver works on the apprentice version? I've seen someone using it and i've just tried it with no success. I'm with the apprentice, btw.

The file is attached in case anyone can have a look ;)

Thx,
Alvaro

Buoancy_v2_.hipnc

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