victo160 Posted January 17, 2016 Share Posted January 17, 2016 Hi, I'm trying to create a scene where a 'missile' hits the ground and causes an explosion. I wanted to the ground to explode too, chunks of rock fly up as well as the pyro explosion. I created the ground from a simple geo and applied the fracture and created the pieces I like. My issue is, how do i make this explode in the dop-net? I bring it in and have a tube object coming from below it to create the explosion fracture, but the pieces fall off screen since they are effected by gravity. When i add a ground collision object the TUBE object doesn't go though it and doesn't fracture the piece. My question is, how would I make it so the fractured object gets "blown up" with the pieces landing on the ground and so my colliding object can hit the fractured object without getting blocked by the ground. Thanks a lot for any help!! Any examples or knowledge of pre-exisiting examples/ tutorials would be awesome! Quote Link to comment Share on other sites More sharing options...
matEvil Posted January 20, 2016 Share Posted January 20, 2016 look that (is divided in 2 volume) https://cmivfx.com/store/577-Houdini+Destruction+Series:+Missile+Strike+volume+1 or this topic http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=106449&highlight=&sid=637cbf41279d61c162ffbdc5804970c0 Mat Quote Link to comment Share on other sites More sharing options...
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