lavitz01 Posted January 20, 2016 Share Posted January 20, 2016 I am trying to imitate the pyro effect made by Mannoraoth in this Blizzard cinematic. I am getting nowhere figuring this out by myself. I got the color scheme down in the shader but past that, i do not know where to go. I am not sure if i should use a pyro fx shelf tab flames, explosion or fireball. If you know of a better way, please tell me. i am willing to learn and listen to the communities knowledge base. I am going to use it for a game i am working on. Please help. timecode: 2:15-2:21 PS: I am working in Houdini 15 Quote Link to comment Share on other sites More sharing options...
Farmfield Posted January 20, 2016 Share Posted January 20, 2016 So it's about the energy beam thingie, right? Not his head on fire? Because the energy thingy isn't something you'd set up with a Pyro sim, though you could of course use Pyro in/on top of such an effect, but in it's foundation it a SOP or particle effect, depending on how you prefer to set this kinda stuff up - I would personally start in SOPs, then add particles (and perhaps pyro) on top of it. Quote Link to comment Share on other sites More sharing options...
lavitz01 Posted January 20, 2016 Author Share Posted January 20, 2016 i've never attempted an undertaking like this before. can you offer some insight into how you would accomplish this. I created a dop network with a sop solver connected to the output node. Ive never created effects from scratch. Can you give me some help on what i will need or point me to a tutorial that can assist me in my undertaking. Quote Link to comment Share on other sites More sharing options...
woodenduck Posted January 20, 2016 Share Posted January 20, 2016 This might be a good place to start - https://cmivfx.com/store/460-houdini+directable+particles Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.