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Blizzard imitation effect help needed


lavitz01

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I am trying to imitate the pyro effect made by Mannoraoth in this Blizzard cinematic. I am getting nowhere figuring this out by myself. I got the color scheme down in the shader but past that, i do not know where to go. I am not sure if i should use a pyro fx shelf tab flames, explosion or fireball. If you know of a better way, please tell me. i am willing to learn and listen to the communities knowledge base. I am going to use it for a game i am working on. Please help.

 

timecode: 2:15-2:21

PS: I am working in Houdini 15

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So it's about the energy beam thingie, right? Not his head on fire?

 

Because the energy thingy isn't something you'd set up with a Pyro sim, though you could of course use Pyro in/on top of such an effect, but in it's foundation it a SOP or particle effect, depending on how you prefer to set this kinda stuff up - I would personally start in SOPs, then add particles (and perhaps pyro) on top of it.

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i've never attempted an undertaking like this before. can you offer some insight into how you would accomplish this. I created a dop network with a sop solver connected to the output node. Ive never created effects from scratch. Can you give me some help on what i will need or point me to a tutorial that can assist me in my undertaking.

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