mattak Posted February 1, 2016 Share Posted February 1, 2016 Hi all, I've run a ground while building a set-up for creating centroid points from surface prims, animating/deforming the points, then applying the animation back to the prims via a matching prim_id or prim group_id. The prims in question are separated via facet and partition sops, and all their numbers do match/correspond to the animated/deforming point numbers. The lookdev would be sections of a surface dissolving/evolving via the incoming point motion. Something roughly in this direction: I'm just not sure how best to go about copying the motion back to the prims. After some heavy googling, I've been looking at forEach and copy_stamping as an approach but no luck so far. Have a look at the attached hip. Any help would be appreciated. prim_id_or_group_id__to_follow_point_id_motion.hip Quote Link to comment Share on other sites More sharing options...
Juraj Posted February 2, 2016 Share Posted February 2, 2016 Hi, I am not sure if it will be sufficient for your case but you can also use packed primitives. Quick and simple See example file. Juraj prim_id_or_group_id__to_follow_point_id_motion_packed_prims.hipnc 1 Quote Link to comment Share on other sites More sharing options...
mattak Posted February 2, 2016 Author Share Posted February 2, 2016 @Juraj Actually I think that might be spot on. I can definitely run with this for a while and see what happens. Cheers! Quote Link to comment Share on other sites More sharing options...
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