Jump to content

Recommended Posts

Hi all,

 

I've run a ground while building a set-up for creating centroid points from surface prims, animating/deforming the points, then applying the animation back to the prims via a matching prim_id or prim group_id.

 

The prims in question are separated via facet and partition sops, and all their numbers do match/correspond to the animated/deforming point numbers.

 

The lookdev would be sections of a surface dissolving/evolving via the incoming point motion.

Something roughly in this direction:

 

 

 

I'm just not sure how best to go about copying the motion back to the prims.

 

After some heavy googling, I've been looking at forEach and copy_stamping as an approach but no luck so far.

 

Have a look at the attached hip.

Any help would be appreciated.

post-9537-0-88532200-1454341723_thumb.jp

prim_id_or_group_id__to_follow_point_id_motion.hip

Share this post


Link to post
Share on other sites

@Juraj

 

Actually I think that might be spot on. I can definitely run with this for a while and see what happens.

 

Cheers!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×