bretik Posted February 10, 2016 Share Posted February 10, 2016 Hi, I making crowd of Ant's and I have to rotate whole agents to the terrain normal... How You Guys doing this? Thanks. Bretik Quote Link to comment Share on other sites More sharing options...
Atom Posted February 10, 2016 Share Posted February 10, 2016 Go ahead and post your scene. Quote Link to comment Share on other sites More sharing options...
bretik Posted February 10, 2016 Author Share Posted February 10, 2016 In the scene (its rough) You can see on a first frame the orintation of Ants (p@orient) is just fine, but once it is moved it is not working any more. B. ODFORCE_CROWD.hip Quote Link to comment Share on other sites More sharing options...
bretik Posted February 10, 2016 Author Share Posted February 10, 2016 All right you probably need fbx as well ANT_PROXY_11Frames.zip Quote Link to comment Share on other sites More sharing options...
Atom Posted February 10, 2016 Share Posted February 10, 2016 After looking over your scene I can see why the Feet Adaptation is not working. That crowd feature is for bipeds not insects or quadrapeds. Even when I setup the ant toe ankle bones and hips the system would not conform to the terrain. It still maybe possible if some math wizard can provide the correct matrix rotation for conforming an agent to the terrain but you may want to check out other approaches. There is a nice example file here that shows insects conforming to terrain and scaling vertical obstacles. Quote Link to comment Share on other sites More sharing options...
bretik Posted February 11, 2016 Author Share Posted February 11, 2016 Im not doing it via Feet Adaptation ! But via Vex code in "attribute wrangler" placed after import dop. Thanks anyway. Quote Link to comment Share on other sites More sharing options...
cwhite Posted May 19, 2016 Share Posted May 19, 2016 For future reference, in 15.5 the crowd solver now has some built-in controls for making agents follow the terrain normal (see attached) terrain_normal.hip Quote Link to comment Share on other sites More sharing options...
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