6ril Posted February 27, 2016 Share Posted February 27, 2016 (edited) Hi, I've started a thread in rendering about a shadow pb : http://forums.odforce.net/topic/25244-wrong-shadow/ seems like the pb is in the model, so I'm looking for modelling help here. 1- what is wrong with how I made the wall ? cookied curves + ployextrude. Is there a better way ? A better way to combine curves maybe ? 2- I need the opposite wall, with the copy SOP I made a reflected copy (scale -1 on 2 axis) The resulting geo is all normals inside, and still have the shadow problem. Renders as weird as the original wall. 3- What would be the best way to control/flip my normals? I saw somewhere a simple VEX line in a pointwrangle or attribwrangler, but I can figure out where I saw that. The reverse node doesn't seem to reflect the change in the viewport (but affect the render). Thanks for your time, on any or all points. <- could write that in vex? here is the hip file: shadow-pb.hipnc Edited May 7, 2016 by 6ril Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 27, 2016 Share Posted February 27, 2016 Just put a NormalSop down after your polydoctor and set the CuspAngle = 0 Quote Link to comment Share on other sites More sharing options...
6ril Posted February 27, 2016 Author Share Posted February 27, 2016 (edited) thanks marty... now I know cusp is the smoothing angle. I just modified the cusp angle at the polyextrude node. Edited February 27, 2016 by 6ril Quote Link to comment Share on other sites More sharing options...
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