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poly modeling - cruves extrude [SOLVED]


6ril

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Hi,

 

I've started a thread in rendering about a shadow pb : http://forums.odforce.net/topic/25244-wrong-shadow/

 

seems like the pb is in the model, so I'm looking for modelling help here.

 

1- what is wrong with how I made the wall ? cookied curves + ployextrude.

Is there a better way ? A better way to combine curves maybe ?

 

2- I need the opposite wall, with the copy SOP I made a reflected copy (scale -1 on 2 axis)

The resulting geo is all normals inside, and still have the shadow problem. Renders as weird as the original wall.

 

3- What would be the best way to control/flip my normals? I saw somewhere a simple VEX line in a pointwrangle or attribwrangler, but I can figure out where I saw that.

The reverse node doesn't seem to reflect the change in the viewport (but affect the render).

 

 

Thanks for your time, on any or all points. <- could write that in vex?

 

here is the hip file:

 

shadow-pb.hipnc

Edited by 6ril
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