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Animated Fractured Geometry


Gubkin

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Hello everyone,

 

I have got a model in a T-pose and a point cache for the animation. I have setup that in houdini using a point VOP but I have no idea how to fracture the character and for the pieces to follow the animation. Here is an example of what I want to do:

 

 

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I managed to do it with a clothcapture + clothdeform but its really slow, is there any other way to do that?

Edited by Gubkin
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Thank you for this link, some really cool stuff there although not what I needed because I am using a point cache to apply the animation and therefore I can't apply it after I have fractured the geometry as in the example in your link.

After the research I've done I think clothcapture + clothdeform is the way to go, I couldn't find any other way.

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