Hamp Posted March 13, 2016 Share Posted March 13, 2016 Hi all! I was wondering - is it possible to transform regular objects in the same fashion as instances on a copy object? For example control their scale with pscale or move them around so that when scaling they simply move. If I was to create a point at the centroid of each object - is it possible to use these points to drive the original geometry for example? Kr, Hamp Quote Link to comment Share on other sites More sharing options...
Shinjipierre Posted March 13, 2016 Share Posted March 13, 2016 Just pack your geometry, move the point and transfer their position back to the packed prims scale.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Hamp Posted March 13, 2016 Author Share Posted March 13, 2016 (edited) Thanks, nifty to move the objects! However: how do I manipulate scale, rotation and translation on a per packed primitive basis? [Edit] Nevermind, solved the translation, looking into scale and rotation.. [Edit 2] Got it, I need to manipulate the primitive intrinsics somehow... any clues? Edited March 13, 2016 by Hamp Quote Link to comment Share on other sites More sharing options...
mestela Posted March 29, 2016 Share Posted March 29, 2016 http://www.tokeru.com/cgwiki/index.php?title=Houdini#Manipulating_Packed_Primitives Quote Link to comment Share on other sites More sharing options...
Hamp Posted March 29, 2016 Author Share Posted March 29, 2016 Cheers Matt! As always your wiki is golden! Quote Link to comment Share on other sites More sharing options...
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