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Manipulate objects as copies?


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Hi all!


I was wondering - is it possible to transform regular objects in the same fashion as instances on a copy object?

For example control their scale with pscale or move them around so that when scaling they simply move.

If I was to create a point at the centroid of each object - is it possible to use these points to drive the original geometry for example?




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Thanks, nifty to move the objects!

However: how do I manipulate scale, rotation and translation on a per packed primitive basis?

[Edit] Nevermind, solved the translation, looking into scale and rotation..

[Edit 2] Got it, I need to manipulate the primitive intrinsics somehow... any clues?

Edited by Hamp
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