Sankar Kumar Posted March 16, 2016 Share Posted March 16, 2016 Any one please help me to export pyro shader passes such as "smoke_color, smoke_mask, fire_color & fire_mask" from Houdini 15 Pyro shader. There is no options available like previous shader. I tried giving those names in extra image planes but render is empty. Anybody please give me the tricks to export these passes Quote Link to comment Share on other sites More sharing options...
fencer Posted March 16, 2016 Share Posted March 16, 2016 (edited) hi, smoke_mask, fire_mask are set already VEX Variable - smoke_mask VEX Type - float dive inside a shader and add "bind" for smoke/fire_color (check the same bind in v14's shader) Edited March 16, 2016 by fencer Quote Link to comment Share on other sites More sharing options...
Sankar Kumar Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) Thank you , It works fine but the VEX Type - must be vector. Float not working in my case Edited March 16, 2016 by Sankar Kumar Quote Link to comment Share on other sites More sharing options...
fathom Posted March 16, 2016 Share Posted March 16, 2016 frankly, i find outputting emission for the fire color is a better option. export combined lighting per light and direct_emission. make sure to set the sample filter for the direct emission pass to "full opacity filtering" instead of just "opacity filtering". 1 Quote Link to comment Share on other sites More sharing options...
AndrewG Posted March 24, 2018 Share Posted March 24, 2018 I have been able to split the fire emission, and the per light aov, but I cannot isolate the smoke pass. The other hacky way could be to render the smoke and fire as seperate objects splitting the vdb's into each, but thats not nice. Quote Link to comment Share on other sites More sharing options...
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