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Offset random primitives in the x axis

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  I'm trying to offset random primitives along the x axis of a object.  I have a setup of how to do it in a For each loop, but whats not as clear is how to do it in vops.  Is there a way to separate the P attribute in VOPS to only effect one axis?






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Simplest way to access a specific axis of a vector is to break it out using a vector to float piped into a float to vector, then using an add on the first connection between them, you'll only affect X.


If you want to change it randomly, just add a random and pipe the primnum into it, then into a fit range to control the min/max and onto the above mentioned add. :)

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