Jimbo55 Posted April 11, 2016 Share Posted April 11, 2016 Hey Guys, I posted last week about how to offset primitives randomly in the x axis. http://forums.odforce.net/topic/25619-offset-random-primitives-in-the-x-axis/ Now I am trying to do the same effect but with solid objects, or fractured geometry. I have it working but the geo is being sheared as it is moving. I am wanting the geo to not morph, just move. any suggestions would be great. Thanks. Offset_geo_chunks_Random_x.hip Quote Link to comment Share on other sites More sharing options...
anim Posted April 11, 2016 Share Posted April 11, 2016 here is simplified example using packed primitives Offset_geo_chunks_Random_x_fix.hip Quote Link to comment Share on other sites More sharing options...
Jimbo55 Posted April 11, 2016 Author Share Posted April 11, 2016 Thank you Tomas! This is what I was looking for. Quote Link to comment Share on other sites More sharing options...
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