Jump to content

Transfer point order by UV


Recommended Posts

Hello  guys,
i'm breaking my head on a problem, that probably is very easy to solve.
I have a FBX of a character in TPOSE, and i want transfer the point order from this FBX to an Alembic animation of the same character.
The only stuff that i can use for transfer is the uv that are exactly the same. The topology is the same.

So basically i want transfer the point order based on UV, is that possible ?

Thanks in advance

 

 

Link to comment
Share on other sites

if the uv's are point uv's (as opposed to vertex uv's), then you could so something like this in a point wrangle:

 

int handle = pcopen(1,"uv",v@uv,1,1);
v@P = pcfilter(handle,"P");

 

plug in your tpose into input 1 and the alembic into input 2.  the tpose should then animate like the alembic.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...