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Transfer point order by UV

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Hello  guys,
i'm breaking my head on a problem, that probably is very easy to solve.
I have a FBX of a character in TPOSE, and i want transfer the point order from this FBX to an Alembic animation of the same character.
The only stuff that i can use for transfer is the uv that are exactly the same. The topology is the same.

So basically i want transfer the point order based on UV, is that possible ?

Thanks in advance



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if the uv's are point uv's (as opposed to vertex uv's), then you could so something like this in a point wrangle:


int handle = pcopen(1,"uv",v@uv,1,1);
v@P = pcfilter(handle,"P");


plug in your tpose into input 1 and the alembic into input 2.  the tpose should then animate like the alembic.

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