Navneet Arora Posted April 19, 2016 Share Posted April 19, 2016 Hello, i am having a hard time fixing this collision issue which i am facing in flip sim, Attached with this is the video to describe the issue. Two videos have been attached to show the difference, what i want and what iam getting now. I am not able to get complete collision with the water surface as only some particles are being driven off the surface. With the same file and settings earlier i was getting a good feel of drip but now it just won't consider the collision. I have tried literally everything like checking guide geo ,particle radius scale,substeps, collision methods but nothing helped till now. If someone could throw some light on this. PROB_01.mov Related_01.mov Quote Link to comment Share on other sites More sharing options...
Skybar Posted April 19, 2016 Share Posted April 19, 2016 What does the collision field look like? Quote Link to comment Share on other sites More sharing options...
Navneet Arora Posted April 19, 2016 Author Share Posted April 19, 2016 4 hours ago, Skybar said: What does the collision field look like? Collision field looks fine as it should, still the problem persists. Quote Link to comment Share on other sites More sharing options...
argilop Posted April 20, 2016 Share Posted April 20, 2016 (edited) Are you using static object or collision volume? Edited April 20, 2016 by argilop Quote Link to comment Share on other sites More sharing options...
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