Atom Posted May 30, 2016 Share Posted May 30, 2016 Hi All, In After Effects I can click to drop down non-bezier points forming straight lines in a mask/curve and while still drawing the same curve I can drag click to create bezier handles on the new point making that portion of the line a curved segment. I am trying to emulate that workflow in Houdini. Is there a way to draw a curve in Houdini so some of the points are straight lines and some are curved? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 30, 2016 Share Posted May 30, 2016 Nope- that requires a geometry that Houdini doesn't have. Quote Link to comment Share on other sites More sharing options...
Atom Posted May 30, 2016 Author Share Posted May 30, 2016 Dang, I am coming to that conclusion as well. So how do I draw a curve shape like this? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 30, 2016 Share Posted May 30, 2016 You don't - essentially Houdini needs a new Curve tool that is artistically friendly - you can do it with a lot of extra points - but I would create it in another package and import it. Quote Link to comment Share on other sites More sharing options...
Atom Posted May 30, 2016 Author Share Posted May 30, 2016 Ok, I see. For now I am just manually dropping down enough points to cover the curve. That will work for my simple experiments. Quote Link to comment Share on other sites More sharing options...
acey195 Posted May 31, 2016 Share Posted May 31, 2016 Well you could do this with NURBS curves, you just have to have (NurbsOrder-2) extra points on both ends of each straight segment. (so 2 vertices for Order 3) sometimes called a "knot" Granted, editing this by hand would not be very straightforward either, but if you were planning to create a more complex editing tool, it would be something you could do. Quote Link to comment Share on other sites More sharing options...
yesyes Posted May 31, 2016 Share Posted May 31, 2016 (edited) houdini can draw that sort of curves in channel editor, question is how to bring that data onto points. maybe point SOP using x position from channels $F and y position from channels value, all referencing point numbers Edited May 31, 2016 by yesyes Quote Link to comment Share on other sites More sharing options...
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