Anti-Distinctlyminty Posted June 4, 2016 Share Posted June 4, 2016 The SSS material seems to act differently depending on how it's implemented. The attached image shows the exact same material used in 3 ways: Having the cell and duplicating the villi using a copy SOP in the same geo node. This produces the nicest result. Having the cells in one node and the duplicated villi via copy SOP in different geo nodes. One geo node for the cells and another for instancing the villi. So, the question is: Why does the shading look different in these situations? Is there a way to make the instances look like the 'All in one SOP' version you can see in the attached image? Quote Link to comment Share on other sites More sharing options...
6ril Posted June 4, 2016 Share Posted June 4, 2016 well, it make sense to me that the light would scatter differently depending on whether or not the spikes are attached to the sphere. Quote Link to comment Share on other sites More sharing options...
Anti-Distinctlyminty Posted June 4, 2016 Author Share Posted June 4, 2016 I agree, but they're not attached in any of the cases. They are all just different was of duplicating the same object. I've attached the hip file if it helps. Blastocyst.hip Quote Link to comment Share on other sites More sharing options...
fathom Posted June 7, 2016 Share Posted June 7, 2016 probably just need to put everything into the same object. use packed prims instead of instances (same efficiency) and keep in the same geo. see if that gives a better result. Quote Link to comment Share on other sites More sharing options...
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