MikeRhone Posted June 18, 2016 Share Posted June 18, 2016 Hey guys, Im working on a scene where I have multiple objects that require glue setups - Pretty much a living room: Tables, chairs, television, ornaments etc. I have about 50 items that need to fracture into pieces or sub-components. Right now I'm importing each piece into DOPS separately RBD packed objects (50 or so), and then I am using the glue adjacent shelf button on each of those nodes one by one. This is making a lot of nodes in the scene view and is making my DOPS tree pretty dense and tall - I'm just wondering if this is the most efficiency way to do this. Ultimately, if there is a way to group/tag sets of points which belong to the same object and just have one glue setup that would be ideal. Any suggestions or ideas? Quote Link to comment Share on other sites More sharing options...
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