Yon Posted June 24, 2016 Share Posted June 24, 2016 greets, I am making ice grow over a fireball. In the attached hip the mesh (ice) growth is covered. But the volume still remains. How can I delete this volume where the mesh is, as it grows? The mesh is grown by deleting the red channel, that is controlled by a ramp. You can see the animated flags on the ramp. I tried the same technique on the volume , but inverse = does not work. Now Im trying stuff with a volume ramp with the same keyframes as the ramp driving the mesh. Thanks for any help Volume_Growth.hipnc Quote Link to comment Share on other sites More sharing options...
fencer Posted June 24, 2016 Share Posted June 24, 2016 you mean that? Volume_Growth_v002.hipnc Quote Link to comment Share on other sites More sharing options...
Farmfield Posted June 24, 2016 Share Posted June 24, 2016 (edited) You can do it like this - but I would set it up like I have on the right, use VDB's from the start, then create an intersection of the pyro at current frame, combine and mesh them. Well, you see how I set it up. Volume_Growth_FFv1.hipnc Edited June 24, 2016 by Farmfield Quote Link to comment Share on other sites More sharing options...
Atom Posted June 24, 2016 Share Posted June 24, 2016 Those are both pretty cool example files! Quote Link to comment Share on other sites More sharing options...
Yon Posted June 24, 2016 Author Share Posted June 24, 2016 Thanks for your replys, Farmfield your example on the right is perfect, the mesh does also not continue to deform. Quote Link to comment Share on other sites More sharing options...
Farmfield Posted June 25, 2016 Share Posted June 25, 2016 Did some additional tweaks and cleaned it up. Link to the scene file in the description. 1 Quote Link to comment Share on other sites More sharing options...
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