Follyx Posted June 24, 2016 Share Posted June 24, 2016 (edited) please, how could I compute normals with a wrangle node? similiar to pre/postcompute normals in a facet sop. cheers Follyx Edited June 24, 2016 by Follyx Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 24, 2016 Share Posted June 24, 2016 @N = @N; Quote Link to comment Share on other sites More sharing options...
Follyx Posted June 24, 2016 Author Share Posted June 24, 2016 (edited) Yes of course. But I want to compute the normals with, I think crosssections and dot products? Everything @N is doing for me under the hood. Edited June 24, 2016 by Follyx Quote Link to comment Share on other sites More sharing options...
Skybar Posted June 24, 2016 Share Posted June 24, 2016 https://www.opengl.org/wiki/Calculating_a_Surface_Normal http://www.lighthouse3d.com/opengl/terrain/index.php?normals https://en.wikipedia.org/wiki/Normal_(geometry) Quote Link to comment Share on other sites More sharing options...
Follyx Posted June 24, 2016 Author Share Posted June 24, 2016 Thank you David Quote Link to comment Share on other sites More sharing options...
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