Guest tar Posted July 5, 2016 Share Posted July 5, 2016 Does anyone know if animated sprites are supported in the viewport? i.e. for OpenGLRop Rendering. Simple tests so far only have Mantra picking up the animated frames. Thanks! OsX10, H15.5.523 Quote Link to comment Share on other sites More sharing options...
Atom Posted July 5, 2016 Share Posted July 5, 2016 (edited) I could see the frames in my OpenGL render. I applied a Mantra surface to a grid with UVs set to orthographic. I assigned an animated footage sequence to the material diffuse slot. I rendered using OpenGL to the ip viewer and I could see the image in the render result. The image changed over time as I tested various renders along the timeline. Edited July 5, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 5, 2016 Share Posted July 5, 2016 thanks - did it work for sprites? i.e. a sprite applied to a point Quote Link to comment Share on other sites More sharing options...
Atom Posted July 6, 2016 Share Posted July 6, 2016 You can, of course, instance a grid to a point. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 6, 2016 Share Posted July 6, 2016 It may have to be that way! Anything is better than NukeX's so-called particle system. Quote Link to comment Share on other sites More sharing options...
eetu Posted July 6, 2016 Share Posted July 6, 2016 There is the "texture atlas" option in the sprite node, but looks like it does not allow per-particle phase for the animation. If all the textures animate globally at the same time, that is of course less than desirable. Doing the uv manipulation (scrolling the x uv in the atlas by one subtexture increments) by hand in an attribute wrangle seems to do the trick. ee_animsprites_v003.hip atlas.exr Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 6, 2016 Share Posted July 6, 2016 Nifty! There is bug id for the original issue too now. (ID=76422) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.