madrenderman Posted July 6, 2016 Share Posted July 6, 2016 Hello guys, I'm trying to control an active value node using color point coming from a paint node. I'd like to divide active and passive objects using the painted points. I used a paint node after a voronoi fracture to paint white color on some of the faces of a torus. Now I would like to access the color values inside the “Active” parameter of the active value node but I can't figure out the correct syntax to achieve this. The tutorial I'm following (Digital Tutors controlling fracture) is about H12 and I think something has changed in syntax because many things don't work. Anyone can help ? Thank you Ray Quote Link to comment Share on other sites More sharing options...
fencer Posted July 6, 2016 Share Posted July 6, 2016 (edited) check the file rbd_by_attr.hip Edited July 6, 2016 by fencer Quote Link to comment Share on other sites More sharing options...
madrenderman Posted July 6, 2016 Author Share Posted July 6, 2016 (edited) Thank you, I opened it, it's very complicated for me but very interesting I'm going to study it in detail. I saw you didn't use the active value node, I guess it's not the best workflow isn't it ? Thank you Edited July 6, 2016 by madrenderman Quote Link to comment Share on other sites More sharing options...
fencer Posted July 6, 2016 Share Posted July 6, 2016 1 hour ago, madrenderman said: Thank you, I opened it, it's very complicated for me but very interesting I'm going to study it in detail. I saw you didn't use the active value node, I guess it's not the best workflow isn't it ? Thank you a couple months later you will be laughing at that) Quote Link to comment Share on other sites More sharing options...
madrenderman Posted July 6, 2016 Author Share Posted July 6, 2016 Quote Link to comment Share on other sites More sharing options...
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