altbighead Posted March 30, 2005 Share Posted March 30, 2005 Hello I have a quick question. I modeled the character and layout the uv for the one side and when i mirror the other side ,I can't find the UV of the new geometry .I guess it might be under my old one but how do you grab that UV.I have tried with uvedit but it select the whole thing . ok here is picture. Quote Link to comment Share on other sites More sharing options...
pbowmar Posted March 30, 2005 Share Posted March 30, 2005 Try using the Select only Front/Back button at the bottom of the left side of the viewport... Quote Link to comment Share on other sites More sharing options...
Lukich Posted March 31, 2005 Share Posted March 31, 2005 also make sure that in the uv editror you're selecting vertices, not points. Quote Link to comment Share on other sites More sharing options...
altbighead Posted March 31, 2005 Author Share Posted March 31, 2005 hi .. thanks alot.. frone/back polygons selection sloves my problem. Ok I don't wanna open new topic.I tried out the zbrush and I am getting the strange artifacts .I am not sure if it is a render problem or my VEX shader problem. I will attch my file tomorrow.Moving out to new place. excuse my bad quality 3d.It's just a test. hum .dumb question .How do you upload a file? I have tried uploading both winrar and hip file and it said Upload failed. You are not permitted to upload a file with that file extension. AM i missing something? Quote Link to comment Share on other sites More sharing options...
Marc Posted March 31, 2005 Share Posted March 31, 2005 You can try rar now. I think I fixed it. M Quote Link to comment Share on other sites More sharing options...
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