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UV problem


altbighead

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Hello

I have a quick question.

I modeled the character and layout the uv for the one side and when i mirror the other side ,I can't find the UV of the new geometry .I guess it might be under my old one but how do you grab that UV.I have tried with uvedit but it select the whole thing .

ok here is picture.

post-602-1112163137_thumb.jpg

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hi .. thanks alot.. frone/back polygons selection sloves my problem.

Ok I don't wanna open new topic.I tried out the zbrush and I am getting the strange artifacts .I am not sure if it is a render problem or my VEX shader problem.

I will attch my file tomorrow.Moving out to new place. :)

excuse my bad quality 3d.It's just a test.

post-602-1112239921_thumb.jpg

hum .dumb question .How do you upload a file?

I have tried uploading both winrar and hip file and it said

Upload failed. You are not permitted to upload a file with that file extension.

AM i missing something? :blink:

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