Sepu Posted August 10, 2016 Share Posted August 10, 2016 Hey Guys,So coming from Maya here. Im trying to get a simple effect that I did there.So I have fontSOP which then is divide and fuse to get unique points and the extruded.I have an attrWrangler f@act = 0; and then Im also setting up the i@id = @ptnum; so I have the ID for each primitive then Im using the Attribute Transfer to create some kind of falloff for random scaling in that branch I have another attrWrangler with just f@act = 1; Everything work as expected and I can see the falloff if I visualize it. Now I can not get the point to get random scale on the PointVop that Im using. Im not 100% sure what Im doing wrong.Also I would like to keep the ptnum from before the extrude, since when I extrude it double the points.If you look through the exploded view Sop you'll see what I mean. Im sure is something that Im doing wrong, probably an easy fix but I can't think of.Thank You. Test_v001.hipnc Quote Link to comment Share on other sites More sharing options...
jon3de Posted August 11, 2016 Share Posted August 11, 2016 Do you have an example of the effect you achieved in maya to make it more clear what you are after? Do you want random extrusion in an specific area? maybe this links will help you... http://www.tokeru.com/cgwiki/?title=Houdini#Instance_with_effector http://www.rohandalvi.net/mograph/ Quote Link to comment Share on other sites More sharing options...
Sepu Posted August 11, 2016 Author Share Posted August 11, 2016 Yep I should have put an example. I actually did look to Matt site and Rohan as well, but I still cant figure out how to do it with the Font SOP. Im still learning I believe my mind still thinking in Maya terms. Little by little Im trying to work in Houdini terms which Im loving by way, but it takes a little time. Quote Link to comment Share on other sites More sharing options...
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