tushar v1 Posted August 16, 2016 Share Posted August 16, 2016 Hello gurus, Well I am facing a problem in Houdini which is simulating Fracturing on deforming geometry. I am making a car crash in which after certain in which the car is tumbling and rolling which is manually animated, started to Fracture after a given a frame. Windshields explodes, that the glass pieces exist in the scene for just 5 frames, may be because of the velocity it is inheriting. How can I fix this problem? Quote Link to comment Share on other sites More sharing options...
Atom Posted August 16, 2016 Share Posted August 16, 2016 (edited) You could just throw in an Attribute or PopWrangle and set the velocity to zero to see what that gets you. Remember, wrangles can target groups so if you don't have the windshield in a group place it in a group and have the wrangle affect only that group. @v = 0; // Or just scale it down a bit. @v *= 0.5; Edited August 16, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
tushar v1 Posted August 17, 2016 Author Share Posted August 17, 2016 (edited) Thank you so much Edited August 18, 2016 by tushar v1 Quote Link to comment Share on other sites More sharing options...
tushar v1 Posted August 17, 2016 Author Share Posted August 17, 2016 (edited) On 8/16/2016 at 10:13 PM, Atom said: You could just throw in an Attribute or PopWrangle and set the velocity to zero to see what that gets you. Remember, wrangles can target groups so if you don't have the windshield in a group place it in a group and have the wrangle affect only that group. @v = 0; // Or just scale it down a bit. @v *= 0.5; Hiii Atom, can you please help me in that what you mentioned above as i am unable to do what you said Edited August 17, 2016 by tushar v1 Quote Link to comment Share on other sites More sharing options...
Atom Posted August 17, 2016 Share Posted August 17, 2016 (edited) After looking at your file I think the problem might be in the rbdkeyactive node. According to the help there are two ways to use it. One, make it track an object or Two, keyframe it directly in the rdbkeyactive node. You have left both options blank. All you are doing is simply turning it on at which point it thinks it was at world origin which is far from the location in the Alembic file thus producing great velocity all in one frame. Take a look at the help card for that node and the example files at the bottom of the help page. You may only need to specify the OBJ path to your moving car. I have not actually used this node in a scene, however. Edited August 17, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.