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HDRI as backplate for matching lighting


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Hi,

I have an HDRI image that I want to use as a background plate and compose a 3d object into the HDRI scene and match the lighting of that 3d object. But I am unable to do so properly, adding the HDRI to a plane/Grid is useless and adding it on a sphere is not very useful. How can I use an HDRI as a backplate or will I require a non-HDRI for backplate? If so, is there any option to map a portion of HDRI onto a plane/grid and then use it as backplate? Please help.

Thanks.

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3 hours ago, sasho78 said:

Try using Environment Light. Also if you need it to be in the render, you can switch on "Render Light Geometry".

Is that what you're looking for?

Thanks alot for helping me but I am looking for a way to use the HDRI image as a backplate so that I can place a geometry onto the backplate and render it. I am attaching a example file below. There is a workaround, I have to apply the HDRI onto a sphere and then place a camera inside the sphere and then render it to generate a backplate. But I was thinking that may be there is a different method available.

In the image attached below I have placed the car directly onto the backplate and rendered it out. Many of us compose the backplate in compositiong software but still I consider doing it on the viewport, this enables me to match the lighting more easily.

Thanks again.

closeup.jpg

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