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Found 2 results

  1. Hi, I have an HDRI image that I want to use as a background plate and compose a 3d object into the HDRI scene and match the lighting of that 3d object. But I am unable to do so properly, adding the HDRI to a plane/Grid is useless and adding it on a sphere is not very useful. How can I use an HDRI as a backplate or will I require a non-HDRI for backplate? If so, is there any option to map a portion of HDRI onto a plane/grid and then use it as backplate? Please help. Thanks.
  2. Hi, I want to place a 3d object onto a real background and match the lighting. I am using PBR rendering option in Mantra. I am having a hard time to find out a shader/material that only recieves shadow and do not cast any shadow. I have tried shadow matte shader but it renders completely black. Can anyone please help me. I would also appreciate if anyone can please suggest me how to change the properties of an object as to only cast shadow or receive shadow and similar components. Thanks