catchyid Posted September 17, 2016 Share Posted September 17, 2016 Hi, To import a 3ds file in Houdini, I convert to either obj or fxb, and then import in houdini, however the result of the conversion is not "convenient" to use: -instead of one mesh, I get a subnetwork with too many geometries --> Is this normal? I think maybe there is a tree of transformations and the converter creates a geometry for each tree? -each geometry has its own shader along with its texture file pointing to a wrong location? hmm, I don't "think" there are many different materials in the model, maybe I am mistaken, but anyways I will just go over each shader and assign the right texture file... my question: is this normal? or am i doing something wrong... Thanks Quote Link to comment Share on other sites More sharing options...
Atom Posted September 17, 2016 Share Posted September 17, 2016 (edited) What are you converting the .3ds file with? I just tried bringing in a .3ds into Blender then exporting it as a .obj. When I import that .obj into Houdini I have a single geo object with a single file object inside. If I middle click on the File node I can see all my material groups are there and ready for me to assign materials to. Edited September 17, 2016 by Atom 1 Quote Link to comment Share on other sites More sharing options...
catchyid Posted September 18, 2016 Author Share Posted September 18, 2016 Apologies...it's my fault! I did open the .3ds file in Blender and Maya and indeed it has lots of meshes, each of which has its own shader, so Houdini is working fine Thanks, Quote Link to comment Share on other sites More sharing options...
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