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importing 3ds file?


catchyid

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Hi,

To import a 3ds file in Houdini, I convert to either obj or fxb, and then import in houdini, however the result of the conversion is not "convenient" to use:

-instead of one mesh, I get a subnetwork with too many geometries --> Is this normal? I think maybe there is a tree of transformations and the converter creates a geometry for each tree?

-each geometry has its own shader along with its texture file pointing to a wrong location? hmm, I don't "think" there are many different materials in the model, maybe I am mistaken, but anyways I will just go over each shader and assign the right texture file...

my question: is this normal? or am i doing something wrong...

Thanks

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What are you converting the .3ds file with?

I just tried bringing in a .3ds into Blender then exporting it as a .obj.

When I import that .obj into Houdini I have a single geo object with a single file object inside. If I middle click on the File node I can see all my material groups are there and ready for me to assign materials to.

Edited by Atom
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