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Getting A Real Job


lorduk

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Hi,

I have been activly working in the field of CG for more than 7 years - mostly doing BS jobs, low pay, low quality - latley I started to put together my own little studio but as I was tring to accomplish this in Estonia (population of 1.5mill) you can see how this can fail an never pay for master houdini lic (As majority of films made around here are funded by covernemnts - because they would never pay for themseleves there is no reason why somebody would hire a local studio when they get the money to go somewehere else)

So here goes, what am I doing wrong? Up untill this point I have been taking jobs that would pay me some money because it all cost money, during this time I have become quite an expert in compositing, trackin, editing while 3d has been lurking around in s**t job land :huh:

I know it is hard to leave but I feel I have to - when I was 18 and wrote my of 3d software, evrybody would go wow, now I am just a 24 year old bum who cant find a decent job.

I feel that I have become quite fast with houdini and woul like to work with this tool, so what are the main stuff that should be strong on my demo reel (I feel strong @ desingning custom workflofs/pipes, riggin and sorts) so I am thinking to take few months off and doing a decent demo on my home computer with aprentice

so any good material, pointers or get a houdini or technical 3d job notions are welcome <_<

and if you know someone hiring in the field let me know ;)

-Kaspar

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I was workind 36h in a row (not a good thing to do) and hit all time low self pity phase :ban:

but I dought show some of the work I have done so maybe someone would give me pointers what should be done better.

www.duograaf.ee/pildid/kaspar/cinemania.mpg

Done in maya - layered rendering and compsiting (shake)

all done by me :blink:

www.duograaf.ee/pildid/kaspar/arvuti.mpg

Done in houdini - a really short deadline project again all done by me

www.duograaf.ee/pildid/kaspar/korkjad.mpg

Done in maya - i did the scene and some extra animation, the bottles and pear were handed to my by the studio

the ocean is a displacement shader

www.duograaf.ee/pildid/kaspar/trapiche.mpg

Done in houdini - I was tring to simulate real-flow like fluids with blobs

so let me know what should be my pet project for next few months that would help me land a decent intro job in US/asia? :ph34r:

-Kaspar

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Hey Kaspar

I don't think your stuff looks that bad. Pretty good actually. Have you tried to apply to any companies in the US or UK before?

As for what you should do, IMHO there's a couple of things to keep in mind. Firstly, what kind of job would you like? FX, modeling, animation etc. Once you've got that then pick something that you're really passionate about and do that.

But other than that, I think you should start sending your reel out and seeing what kind of feedback you get. I know Imageworks is looking for Houdini artists, so there's one place to send your reel too.

Cheers

Marc

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Hi Kasper,

There are a lot of links on the net, that could help you build a portfolio. Here are some that I found. But you should look for more.

In my opinion da strong demo reel beats anything else.

http://www.edharriss.com/getajob/all_pages.htm

http://www.pottymouthproductions.com/faq.html

http://odforce.net/forum/lofiversion/index.php/t1940.html

http://www.v-site.net/smpte-ne/articles/demoreel.html

http://www.sloperama.com/advice/lesson12.html

Good luck!

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