Jump to content

ParticleSkull

Recommended Posts

Hey mine, thx!

I still have this idea bugging on my mind. Isn't there a way to generate particles on the shape itself and emit fluids from it, whitout using a volume?

Anyway, your tip kinda solved my problem. It doesn't get super very accurate but I guess I can live with that. ;)

In case anyone else reads this topic in the future:
It works if I  decrease the Edge Location to 0.01 (on SDF From Geometry) and decrease the Division Size to 0.01 (on Settings). With values lower that this it stops emitting (not sure why).



 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...