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Effect pscale by using black white values in turbulent noise.


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Guys im a noob x 20. I used an attribute vop to effect Cd and applied a turbulent noise to the surface of a sphere. I now want to copy a bunch of spheres to the surface of the other sphere and effect the radius of the copied spheres by using the black white values in the turbulent noise (i.e. white = .1 and black = 0). 

 

Accidental duplicate post, sorry. 

 

Edited by Slimesunday
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