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stuck a little, need help!

reference https://www.shutterstock.com/en/video/clip-9239504-stock-footage-soap-texture.html?src=rel/9239561:1/3p

I did a lot of tests with pyro and flip sims and came to almost what i want.

biggest problem with pure fluid simulations - mixing of colors, resulting dirty one color, i abandoned this method.
solution was to make particle advection while fluid simulations and it was good, but not enough detail.

1. to add details i have included 'add' and resample lines every frame, after 400-500 frame sim time makes me sad..
2. there are still "black holes" (img)
3. points gives dirty render anyway.      





Edited by Deviner
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