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Showing results for tags 'colors'.
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Hi, I have been working to create a pyro simulation with multiple colors. I did this by giving my particles different colors then in my fluid source node use the attribute Cd in velocity volumes. I use that as a vector field in dops. This method works, but if I want to change the color I have to re-sim the whole thing. Is there anyway to modify the Cd attribute colors after the simulation? I just seems like there must be an easier/better way to get multiple colors in a pyro simulation. It seems like I should be able to set to colors like red and blue and simulate that. Then at render I can modify the Cd colors to what I need. Or is re simulation something that just needs to be done? It just doesn't seem art direct-able if I have to re sim every time I need to fix the colors. thanks in advance. explosion.hiplc
Hello everyone ! I 'm currently working on a personnal project to experiment FLIP. I'm searching to have a realistic mixed colors in my simulation but I don't achieved to a good result. I used the hda of Jeff Wagner to mix colors in a FLIP simulation but the result is not accurate so the color is too much blurry. Here is my references . I found this render and its not far of the result I want. Here is what I have in my Houdini setup. Thank you for your help !
Hello! stuck a little, need help! reference https://www.shutterstock.com/en/video/clip-9239504-stock-footage-soap-texture.html?src=rel/9239561:1/3p I did a lot of tests with pyro and flip sims and came to almost what i want. biggest problem with pure fluid simulations - mixing of colors, resulting dirty one color, i abandoned this method. solution was to make particle advection while fluid simulations and it was good, but not enough detail. 1. to add details i have included 'add' and resample lines every frame, after 400-500 frame sim time makes me sad.. 2. there are still "black holes" (img) 3. points gives dirty render anyway. soap_effect_v01.hip soap_effect_v01.hip