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pyro rendering question


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Hi,

I am using the default Pyro simulation parameters (i.e. shelf tool -> Pyro FX -> Explosion), when I render the scene I get a very pixelated image? i.e. many isolated dots where smoke should be. I checked the rendering setting and "Ray Tracing" is set as default renderer, and Pixel Samples is set to 3x3. I am wondering why I get these isolated dots instead of a continues smoke?

Thanks,

pyro.png

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Thanks...Increasing the Volume quality improved the fire "look" but did not remove those pixels. When I increased the samples per pixel to 7x7, the problem is almost gone, when I increased to 10x10 the image looked good. I wish there was a shorter way to fix this problem because this means looooots of rendering time :) I remember I did not need such 10x10 samples when I used fumeFX in Maya...

pyro2.png

Edited by catchyid
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Just an update...Yes, improving Volume quality improves it (but this is like increasing the pixel sampling rate, i.e. it affects the entire volume), so it's best to enable stochastic sampling and use a high value like 40.  

@mosssi, I am not sure I understand you entirely, could you please elaborate more on?

Thanks

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46 minutes ago, catchyid said:

@mosssi, I am not sure I understand you entirely, could you please elaborate more on?

I mean check the alpha value of the pixelated area. usually it's something between 0.05 and 0.01 so it won't add pixel effect to your composited image.

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