caravana7 Posted November 4, 2016 Share Posted November 4, 2016 (edited) Help, I need to damage the propeller of a helicopter when crashing into an object, the body of the helicopter does not interest me, but the problem is that eh downloaded dosarchivos forums and none serves me, one is with rbdpincosntrain, and the other bon rbdkeyactive1 but when I turn the latter the helices are flying by the effect of rotation, deputy simple scene of a helicopter passing an item but the helices fall oh oh stay still, urgent help!sorry for bat English helicopter.hip Edited November 4, 2016 by caravana7 Quote Link to comment Share on other sites More sharing options...
Atom Posted November 4, 2016 Share Posted November 4, 2016 I found this example file on the forum the other day. 2_Rotor_shatter_fix.hipnc 1 Quote Link to comment Share on other sites More sharing options...
caravana7 Posted November 4, 2016 Author Share Posted November 4, 2016 Just now, Atom said: Me pareció que este archivo de ejemplo en el foro, el otro día. 2_Rotor_shatter_fix.hipnc download the two files, but does not work because when hit by the helizes movement shoot out to infinity HELPP! Quote Link to comment Share on other sites More sharing options...
catchyid Posted November 5, 2016 Share Posted November 5, 2016 Hi, You need to break the problem down into smaller pieces. I see that you mentioned using pin constraint which I think it might not be necessary (i.e. if you need to pin the rotor to the body of the helicopter then maybe it's better just to make that part normal animation, e.g. key-frames or expressions). You need to break the rotor (eg Voronoi fracture), create glue constraint network, then give it an initial angular speed and let it hit any static objects in the scene. That should work. If you are not sure how to do that you can watch this video https://www.sidefx.com/tutorials/h13-masterclass-bullet/ Hope this helps Quote Link to comment Share on other sites More sharing options...
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