vfxing123 Posted December 4, 2016 Share Posted December 4, 2016 i want to realize this effect , the main part like wire or more like fliud but i do not know how to realize anybody have idea about this? Quote Link to comment Share on other sites More sharing options...
Atom Posted December 4, 2016 Share Posted December 4, 2016 I came up with something close to that a while back for Redshift. I call it lightning wisp. The basic material concept is you feed a long thin greyscale map to the alpha channel then you invert the colors and feed that to intensity with a multiplier to control brightness. The image you have posted also looks like there is a temperature channel for a volume included as well. Quote Link to comment Share on other sites More sharing options...
bran_daid Posted December 6, 2016 Share Posted December 6, 2016 this looks like a surface shaded with normals to me. it seems like it would be really tricky to do with a volume with all of the high frequency stuff going on. certainly a lot of comp work, with glows and grades. the steps for making this would be: animate or simulate a constant number of points flying around use a trail sop or solver sop to make the points into lines convert the lines to nurbs skin the curves together shade the surface with normal falloff good luck! Quote Link to comment Share on other sites More sharing options...
carlo_c Posted December 7, 2016 Share Posted December 7, 2016 Just saw something along the lines of this in a video this morning actually, here's the video at the part of interest (though the whole video is very interesting!) 1 Quote Link to comment Share on other sites More sharing options...
legomir Posted December 7, 2016 Share Posted December 7, 2016 Maybe try techniques from this tutorial? http://pepefx.blogspot.com/2016/04/cigarette-smoke.html http://www.gridmarkets.com/alessandro-pepe.html Quote Link to comment Share on other sites More sharing options...
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