I am chinses Posted December 7, 2016 Share Posted December 7, 2016 (edited) HI everyone , How to make Explosion on star wars? And how to control change explosion temperature color? Edited December 7, 2016 by I am chinses Quote Link to comment Share on other sites More sharing options...
6ril Posted December 7, 2016 Share Posted December 7, 2016 you might want to explain that a bit better, no ? Quote Link to comment Share on other sites More sharing options...
Yon Posted December 7, 2016 Share Posted December 7, 2016 Hi I am chinses, Use particle and then pyro Make particle - use explosion shelf tool on import particle node. Change colour ramp on pyro shader to blackbody Quote Link to comment Share on other sites More sharing options...
Yon Posted December 7, 2016 Share Posted December 7, 2016 (edited) Here you find my particle explosion tool and other stuff But know ILM use there own tools not Houdini Edited December 7, 2016 by Yon Anadeyo Quote Link to comment Share on other sites More sharing options...
tushar v1 Posted December 8, 2016 Share Posted December 8, 2016 6 hours ago, Yon Anadeyo said: Here you find my particle explosion tool and other stuff But know ILM use there own tools not Houdini Your link is not working Quote Link to comment Share on other sites More sharing options...
Yon Posted December 8, 2016 Share Posted December 8, 2016 (edited) It's third thread in effects section Edited December 8, 2016 by Yon Anadeyo Quote Link to comment Share on other sites More sharing options...
I am chinses Posted December 10, 2016 Author Share Posted December 10, 2016 On 2016/12/8 at 3:29 AM, 6ril said: you might want to explain that a bit better, no ? Sorry,But my English is not very well.And thank you for your reply.. Quote Link to comment Share on other sites More sharing options...
I am chinses Posted December 10, 2016 Author Share Posted December 10, 2016 On 2016/12/8 at 7:05 AM, Yon Anadeyo said: Hi I am chinses, Use particle and then pyro Make particle - use explosion shelf tool on import particle node. Change colour ramp on pyro shader to blackbody OK,,maybe I kown, I am going to be try ...Thank you so much. Quote Link to comment Share on other sites More sharing options...
fuUuUzZzZy Posted January 8, 2017 Share Posted January 8, 2017 Hello to everyone! I’m following this forum for a long time, but no post yet. I wanted to ask the same question as the title of this thread, so I won't open a fresh thread. I’ve been stuck for some time to do this effect from Star Wars: The Force Awakens (see attachment) It seems there is no fire (so It won’t be explosion from the shelf). This is more or less work with Billowy Smoke, and grain solver (because of the physics. Maybe there is just a simple POP). I’m attempting to make out some custom VOP force like negative temperature after a certain time, maybe difference of the mass after certain time and etc. but still no idea how to make similar result. Any specific hint? I’ve been working Houdini for 2 years in production now, so I’m familiar with technical terms, Vex and Vop. I don't have any scene to upload yet. Best Regards, Vlatko Quote Link to comment Share on other sites More sharing options...
Farmfield Posted January 9, 2017 Share Posted January 9, 2017 That's not a pure gas fluid simulation - I would guess it's either a high res PBD (like grains) or a tweaked PhysBam FLIP sim (to get it sand-looking) using an air field (for that jaggedy breakup), with a Plume fluid sim on top. Or I'm completely wrong and it was done using the 3D tools in the upcoming release of MS Paint. Quote Link to comment Share on other sites More sharing options...
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