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Using cached sim as collider


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Hi.

I've got some technical difficulty with my secondary sim.

In my scenario I've got .bgeo cached RBD sim that I would like to use as an animated collider for my secondary simulation (it's supposed to break glued object).
The thing is... my cached sim collision guide ("Convex Hull") in RBD Packed Object (AutoDopNetwork) is being generated in the first frame and it doesn't update in the following frames.

I tried setting "Create Animated Static Objects" in RBD Packed Object but it simply doesn't work.

Maybe I'm simply missing some attribute or smth?

Thanks

Krzysztof

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On 12/7/2016 at 3:13 PM, modcoyote said:

Hi.

I've got some technical difficulty with my secondary sim.

In my scenario I've got .bgeo cached RBD sim that I would like to use as an animated collider for my secondary simulation (it's supposed to break glued object).
The thing is... my cached sim collision guide ("Convex Hull") in RBD Packed Object (AutoDopNetwork) is being generated in the first frame and it doesn't update in the following frames.

I tried setting "Create Animated Static Objects" in RBD Packed Object but it simply doesn't work.

Maybe I'm simply missing some attribute or smth?

Thanks

Krzysztof

Ok.

So my issue is resolved.
I went into my RBD Packed Object in Dop.
Then in SOP Geometry I had to change time to "Set Always".

:D

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