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Modification of the velocity of the deforming geometry


tushar v1

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Hello everyone, 

I am working on a shot where I have to create interaction  from a broom with a character made of particles. The particle setup of the character is goal based. The problem I am facing is when the broom is interacting with Particles,  instead of inheriting the motion of the groom, the Particles are just going away in straight direction and vice- versa. I want to modification this. I want when the broom is getting interacted by Particles they should get disturbed and and instead of getting a straight direction, I want to get curl noise in that motion. How can I get this? 

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You can create a custom vector attribute on the broom geo , let's call it disturb, throw some curl noise in there or whatever you want using VOPs, and attribute transfer it to the particles and throw that into the v attribute. Just one way out of an infinite number...

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5 hours ago, stevegh said:

You can create a custom vector attribute on the broom geo , let's call it disturb, throw some curl noise in there or whatever you want using VOPs, and attribute transfer it to the particles and throw that into the v attribute. Just one way out of an infinite number...

hii stephen,

thank you for your reply, can you please post a hip file so that i can understand much better way

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4 hours ago, sasho78 said:

@tushar v1 you should really try to post hip files first, if you want help from people. It does looks like you want someone else to do your work for you. It's much easier when there is something to work on instead on a blank page.

Cheers.

@sasho78 It's not like that, if it is possible for me to post a hip file, than I certainly will, but the problem is this is my studio work and because of strong internet policy of my studio I am not able to post any file for which I am saying sorry in advance. But if it possible for you, kindly help me on my problem. 

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