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Is there a possibility to have @ working inside a vex function?


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Is there an possibility to have @ working to create write attributes in a vex function?

Something similar to the following

function void test()
	i@test_attrib = 10;

The reason I want to avoid setattrib is that it is much slower as implementation.

Are there any other idea's? does the *.vcc compiler optimize the setting of attributes? 



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I'm not sure if this helps, but it does work. You can pass the attribute you want to modify to the function.

function void test(int passedAttrib; int passedValue)
        passedAttrib = passedValue;

test(i@test_attrib, 12);


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