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Turn vel streamers into usable curves


spectronaut

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Yeah! If you inspect the fluid source node you'll see those lines are just primitives. Drop a delete node with entity set to primitives and check 'delete non selected'. Then drop a clean node and 'remove degenerate primitives' and 'remove unused points'. You should be left with those streamers. 

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You can grab any vector field and append a volume slice + volume trail to get streamers as well. The volume slice can be replaced by any sort of points too, for example you could scatter points in the density field. Something you can experiment with.

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19 hours ago, woodenduck said:

Yeah! If you inspect the fluid source node you'll see those lines are just primitives. Drop a delete node with entity set to primitives and check 'delete non selected'. Then drop a clean node and 'remove degenerate primitives' and 'remove unused points'. You should be left with those streamers. 

Excellent. Thank you kindly. 

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