Jump to content

How can I get this illumination/render quality? (file attached)


Recommended Posts

Hi guys,

I'm trying to learn mantra with some study projects where I take an image from the web and try to recreate it as closely as possible with mantra. (not necessarily geometry-wise but more in terms of look)

For this one, I'm trying to achieve that great GI atmosphere from the reference image. Attached is how far I've gotten in mantra, but I don't know how to improve it further to bridge the beauty/quality gap with the reference image.

Any tips what direction I should explore?

(I'm ignoring the DOF here, as that is obviously easy to do)

Much appreciated!

Cheers!

0_reference image.png

1_my_mantra render.png

2_my_scene_file.hipnc

Edited by boyle
Link to comment
Share on other sites

Here is something slightly better after an hour or so:

  • facet your wires
  • increase diffuse bounce
  • tweak materials to make more metallic
  • add a env light for the wires only

I also did one where I copied a light to every single ball and turned off shadowing on the ball the light was inside.  This was looking great but render times were insane.  

EDIT:  for some reason I can't add attachments... going away for the holidays, so this will have to wait until I get back!

 

Edited by lewkiw
Link to comment
Share on other sites

1 hour ago, Skybar said:

Don't forget to pull it through comp as well, doing glows and stuff. 

Tried doing glows in comp... couldn't get it quite looking better.

Mind you I'm still learning the ropes :-)

It seems as if there's some global illumination magic sauce in the render.

The reference was done with arnold btw.

I'm just wondering how to tweak it closer towards that global illumination look while still in houdini (before doing post).

 

Edited by boyle
Link to comment
Share on other sites

3 minutes ago, lewkiw said:

Here is something slightly better after an hour or so:

  • facet your wires
  • increase diffuse bounce
  • tweak materials to make more metallic
  • add a env light for the wires only

I also did one where I copied a light to every single ball and turned off shadowing on the ball the light was inside.  This was looking great but render times were insane.  

 

cool :-)

care to post screenshots/scene files?

Link to comment
Share on other sites

Took a quickie look as well. Main things I saw were:

- there was no GI as your Diffuse Limit in Mantra ROP was 0

- your balls were too rough, they should be shiny and the blur comes from dof

- your wires are too thin, they don't form any "mass"

And yes, some postprocessing would be a good idea

2_my_scene_file_ee.hipnc

ballsnwires.jpg

  • Like 1
Link to comment
Share on other sites

12 hours ago, eetu said:

Took a quickie look as well. Main things I saw were:

- there was no GI as your Diffuse Limit in Mantra ROP was 0

- your balls were too rough, they should be shiny and the blur comes from dof

- your wires are too thin, they don't form any "mass"

And yes, some postprocessing would be a good idea

2_my_scene_file_ee.hipnc

 

great effort on the scene!

thanks for the tips!

Gonna be testing all of them :-)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...