Atom Posted December 24, 2016 Share Posted December 24, 2016 (edited) Hi All, I am playing around with fluid but I can't seem to find a setting that produces movie quality surfacing. What settings do I adjust to make fluid look real and not like a string of lumps? ap_TOS_rise_up_dripping_extension.hiplc Edited December 24, 2016 by Atom Quote Link to comment Share on other sites More sharing options...
derjcmp Posted December 26, 2016 Share Posted December 26, 2016 How many particles do you have? I usually add droplets and then add some expand and erode on the VDB mesh to make it smother. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted December 26, 2016 Share Posted December 26, 2016 Its depend form what you want. For rever or see surface .2 and below is good. For low scale staff depends of the particles count. It sould be dense. Quote Link to comment Share on other sites More sharing options...
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