Atom Posted December 31, 2016 Share Posted December 31, 2016 Hi All, I have collision geometry in the shape of a sloping landscape. How do I keep my FLIP particles from residing within the collision volume? I thought this was supposed to be automatic but when I examine the interior of my collision objects I find fluid particle inside? Quote Link to comment Share on other sites More sharing options...
stickman Posted December 31, 2016 Share Posted December 31, 2016 make a watertight version of the mesh and then delete whatever's in the volume? Quote Link to comment Share on other sites More sharing options...
Atom Posted December 31, 2016 Author Share Posted December 31, 2016 Thanks again I did that using a cookie with a box to make sure the initial particles reside outside the collision object. Quote Link to comment Share on other sites More sharing options...
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