Hans Peter Posted January 17, 2017 Author Share Posted January 17, 2017 (edited) Actually me too There are a lot of ropes but I guess turning them all into wires would make me go crazy. Btw. there still was some flip leaking in the later frames. Seemed to be due to the fact that the ship was just a shell, so it had no thickness. Not that good for a vdb conversion. Didn't see that at first so I just had to knit, polyextrude etc. Hope this pass will work fine now. Edited January 17, 2017 by Heraklit Quote Link to comment Share on other sites More sharing options...
Guest tar Posted January 17, 2017 Share Posted January 17, 2017 didi you check 'fill interior' for the vdb? Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted January 18, 2017 Author Share Posted January 18, 2017 (edited) Yep. I had a free model that was much more user friendly. In this case I have got a lot of unconnected parts which also are just flat planes. Edited January 18, 2017 by Heraklit Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted January 19, 2017 Author Share Posted January 19, 2017 (edited) So somehow I dig get a somewhat working collision object. I think I made a two times conversion (vdb, polygons, vdb, polygons) and then also used the shelf tool for deforming collision objects. So actually three times. All in all it probably it would have been faster if I just did a retopo. Funny, because I did something like this 10 months ago with this free model and didn't met any problems regarding collisions. Just the cloth sim was very terrible and most of its terribleness is hided due to haze etc untitled.mp4 Edited January 19, 2017 by Heraklit 1 Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted January 20, 2017 Author Share Posted January 20, 2017 (edited) So here is a pretty early test render without sails. It took so freaking long to setup the ship for texturing. Aweful pre grouping. Anyway, already doubled the particles to 50 million. The mesh wasn't that detailed. Edited January 20, 2017 by Heraklit Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted February 1, 2017 Author Share Posted February 1, 2017 A bit of progress with this bad boy 5 Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted February 9, 2017 Author Share Posted February 9, 2017 And a little animation: Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted February 9, 2017 Author Share Posted February 9, 2017 Still an animated chain missing though Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted July 28, 2017 Author Share Posted July 28, 2017 After some time worked on that thing again. Could need some lanterns for warm light 1 Quote Link to comment Share on other sites More sharing options...
art3mis Posted July 31, 2017 Share Posted July 31, 2017 brilliant! Mantra? How long were the sim times? Quote Link to comment Share on other sites More sharing options...
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