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How to have the rigid body solver handle each primitive of a merge ?


AntoineSfx

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Hi,

I have  a geometry node; inside are several copy SOP with boxes instantiated on a grid. All the copy SOP are merged into an output node.

What do I need to have each primitive handled separately by the solver ? ( The RBD Object creates one object with all the primitives in a fixed position with respect to each others)

 

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20 minutes ago, Skybar said:

Take a look at the shelftool "RBD Point Object" and then "RBD Packed Object" in the popup.

Thanks.
Actually the geometry is final inside my geometry node, I don't need it replicated; the tool I was looking for was RBD Fractured object / Packed objects

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6 minutes ago, AntoineSfx said:

Thanks.
Actually the geometry is final inside my geometry node, I don't need it replicated; the tool I was looking for was RBD Fractured object / Packed objects

No but the workflow from that shelftool was the same so you could take notes from it.

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